API Sound.QueueEx

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<sidebar>API Contents</sidebar> Queues a sound for playing, with the format provided

Class hierarchy

Sound

QueueEx

Parameters

HANDLE Sounds

The handle of the sound object to queue to

BYTE[] Data

The array to play data from

ULONG ByteOffset

The byte-offset in the array to start at

UINT SampleFormat

Format of the samples
Typical values for this parameter:
Name Description
Fmt_Signed8 Source data is in the range -128 to 127
Fmt_Unsigned8 Source data is in the range 0 to 255
Fmt_Signed16 Source data is in the range -32768 to 32767
Fmt_Unsigned16 Source data is in the range 0 to 65535
Fmt_Signed32 Source data is a signed 32-bit value
Fmt_Unsigned32 Source data is an unsigned 32-bit value
Fmt_Float32 Source data is a 32-bit float from 0 to 1
Fmt_Float64 Source data is a 64-bit float from 0 to 1
Fmt_Mono Set this flag to set a single source element per sample
Fmt_Stereo Set this flag to two source elements per sample

ULONG Elements

The number of sample elements to play

FLOAT RateMul

A multiplier to the sounds sample rate
The default value for this parameter is: 1


Return value

BOOL

Returns true if the operation is a success, else false


Detailed description

This adds a sound to the queue to be played when the currently playing sound completes. If no sound is currently playing this will play immediately.


The Elements is a maximum, and will be bounded to the size of the input Array if too large. This means passing -1 (unsigned) is the equivalent of 'the full array'. The relevant contents of the Array are copied so the contents may be altered immediately after this call.

The format of each sample in Array is explicitly declared, so the data may be read from a file and its format decided dynamically.

Floating point samples are assumed to be in the range 0 to 1. All integer values have their sign and bit size considered and are in a range from the minimum to the maximum of their type.


RateMul can be used to adjust the sample rate for the sound in software. Linear interpolation is used to scale the input Array by this factor. This means to play at half the sample rate (so the sound plays twice as slow) set RateMul=0.5.


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Sound.QueueEx(sounds, _arraydata, byteoffset, ::Sound.Fmt_Signed8, elements, ratemul)

No additional examples