Component: Motor (Half Bridge) (Mechatronics)
Author | Matrix Ltd. |
Version | 1.1 (Release) |
Category | Mechatronics |
This inherits from Motor Template |
Contents
Motor (Half Bridge) component
Simple animated motor turned on and off with a single pin connection. Can be linked to other objects to make them move.
Examples
No additional examples
Downloadable macro reference
Stop
Turn off power to the motor by turning off its pin.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Start
Set the motor running by turning on its pin.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Simulation macro reference
This component inherits simulation macros from Motor Template
SetTarget
Set a target object external to the motor component.
This allows the motor to link "mechanically" to other components and
move them around.
This call is provided by Motor Template
Parameters
- HANDLE Target
- The object to set as a target
Return value
- This call does not return a value
SetSpeed
Sets the speed for all attached objects. The speed will change at the rate set by the acceleration property.
This call is provided by Motor Template
Parameters
- FLOAT Speed
- World units or degrees per second.
Return value
- This call does not return a value
Property reference
Pin
This property is of type Single digital pin and can be referenced with the variable name pin.
No additional information
Speed
This property is of type Floating point and can be referenced with the variable name speed.
Speed of the motor when turned on.
Positive speed -> Counter-clockwise
Negative speed -> Clockwise
Acceleration
This property is of type Floating point and can be referenced with the variable name acceleration.
Speed change per second when the motor us powered.
Set to zero for instantaneous speed changes.
Deceleration
This property is of type Floating point and can be referenced with the variable name deceleration.
Speed change per second when the motor is coasting with no power.
Set to zero for instantaneous speed changes.
Show Actuator
This property is of type True or false and can be referenced with the variable name show_actuator.
When activated, an actuator will appear so that the animation can be seen more easily.
Target Object
This property is of type Panel object and can be referenced with the variable name target_object.
An object or group to link the motor to - the object will move along with the motor.