Difference between revisions of "API Panel.Position.ScaleDown"
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− | <sidebar>API | + | <sidebar>API Contents</sidebar> |
Divides the objects scale by a value | Divides the objects scale by a value | ||
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==Detailed description== | ==Detailed description== | ||
− | '' | + | This divides the scale of the ''Handle'' object by an absolute value. Note the difference between [[Object Scale|scale and size]]. An objects scale is only equal to its size if it has no child objects to define its boundary. |
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+ | If any of ''X'', ''Y'' or ''Z'' is zero, that parameter is ignored. | ||
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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleDown(handle, x, y, z)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleDown(handle, x, y, z)</pre> | ||
− | ''<span style="color:red;">No additional | + | ''<span style="color:red;">No additional examples</span>'' |
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Divides the objects scale by a value
Contents
Parameters
HANDLE Handle
- The position or component to update
FLOAT X
- The local X scale to divide by
FLOAT Y
- The local Y scale to divide by
FLOAT Z
- The local Z scale to divide by
Return value
This call does not return a value
Detailed description
This divides the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.
If any of X, Y or Z is zero, that parameter is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.ScaleDown(handle, x, y, z)
No additional examples