Difference between revisions of "Event class Connection"
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− | + | <sidebar>Event Contents</sidebar> | |
''<span style="color:red;">No additional information</span>'' | ''<span style="color:red;">No additional information</span>'' | ||
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==Events provided for this class== | ==Events provided for this class== | ||
{| | {| | ||
+ | |- | ||
+ | |width="35%"|[[Event Connection.PinPopulate|PinPopulate]] | ||
+ | |Sent when auto-populate of digital connections is requested | ||
|- | |- | ||
|width="35%"|[[Event Connection.PinChange|PinChange]] | |width="35%"|[[Event Connection.PinChange|PinChange]] | ||
|Sent during simulation if a connected port pin changes | |Sent during simulation if a connected port pin changes | ||
+ | |- | ||
+ | |width="35%"|[[Event Connection.AnPopulate|AnPopulate]] | ||
+ | |Sent when auto-populate of analog connections is requested | ||
|- | |- | ||
|width="35%"|[[Event Connection.AnChange|AnChange]] | |width="35%"|[[Event Connection.AnChange|AnChange]] |
Latest revision as of 15:59, 16 January 2014
<sidebar>Event Contents</sidebar> No additional information
See the individual events for details of how to use this event class
Events provided for this class
PinPopulate | Sent when auto-populate of digital connections is requested |
PinChange | Sent during simulation if a connected port pin changes |
AnPopulate | Sent when auto-populate of analog connections is requested |
AnChange | Sent during simulation if a connected ADC channel changes |
ChipChange | Sent when the target device has changed |
Unconnected | Sent when the component is compiled with unconnected pins |
See also
No additional information