Difference between revisions of "Component Debugger"

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<sidebar>Sidebar: Overview of Simulation</sidebar>
 
<sidebar>Sidebar: Overview of Simulation</sidebar>
The '''Component Debugger''' is used for tracking, monitoring and developing components, it displays API functions such as timers, events, macro calls such as [[Component Macro Icon Properties|Component Macros]] and [[Simulation Macro Icon Properties|Simulation Macros]] and much more. It can easily track button presses, switch triggers, as well as component properties and the function process.
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The '''Component Debugger''' is used for tracking, monitoring and developing components, it displays [[API Overview|API functions]] such as timers, events, macro calls such as [[Component Macro Icon Properties|Component Macros]] and [[Simulation Macro Icon Properties|Simulation Macros]] and much more. It can easily track button presses, switch triggers, as well as component properties and the function process.
  
  

Revision as of 14:10, 22 August 2013

<sidebar>Sidebar: Overview of Simulation</sidebar> The Component Debugger is used for tracking, monitoring and developing components, it displays API functions such as timers, events, macro calls such as Component Macros and Simulation Macros and much more. It can easily track button presses, switch triggers, as well as component properties and the function process.


The Component Debugger is invaluable for testing and developing components as it allows you to accurately keep track of the process of the component and allows you to enhance the functionality of the component in development with the helpful information to troubleshoot problems and errors as well as the ability to evaluate the component by watching and monitoring the process and functions of the component.

Gen Component Debugger 01.png

The Component Debugger also offers various useful options to extend the information you can gather and test, from a detailed component tree in the property pane to showing hidden objects, mouse position and the position of the objects on the panel to identify and issues in the graphics and simulation and find areas to improve upon with the help of this additional information.

The position of components and objects are very useful to see in simulation, it allows you to accurately test accurate movement and animation as well as collision detection and input devices such as switches, buttons and dials etc.