Component: GLCD (KS0108) (Outputs: General)
Author | Matrix Ltd |
Version | 1.3 (Release) |
Category | Outputs: General |
This inherits from GLCD base |
Contents
GLCD (KS0108) component
Graphical display component designed to work with the KS0108 type monochrome displays.
Examples
KS0108 gLCD Example File KS0108 Example Example should show the following on the display on the panel and on the hardware.
Downloadable macro reference
This component inherits downloadable macros from GLCD base
ReadASCIILUT
Gets a byte of the embedded ASCII font data.
This call is provided by GLCD base
Parameters
- BYTE pos_str
- ASCII position -32 so A = 'A' - 32 = 33
- BYTE count
- Font column Ranging 0-4
Return value
PrintNumber
This macro prints a decimal number to the Graphical LCD.
Parameters
- INT Number
- Byte or Integer number to send to the display.
- UINT X
- X pixel coordinate to set the output string position.
- UINT Y
- Y pixel coordinate to set the output string position.
- BYTE Font
- Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
- BYTE Transparent
- Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
Return value
- This call does not return a value
DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.
Parameters
- UINT X1
- UINT Y1
- UINT X2
- UINT Y2
Return value
- This call does not return a value
Plot
Sets a pixel with the current foreground colour at pixel location X, Y.
Parameters
- UINT X1
- UINT Y1
Return value
- This call does not return a value
SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.
Parameters
- BYTE Orientation
- 0=Default, 1=90°CW, 2=180°CW, 3=270°CW
Return value
- This call does not return a value
BPlot
Sets a pixel with the current background colour at pixel location X, Y.
Parameters
- UINT X1
- UINT Y1
Return value
- This call does not return a value
This macro prints a string of characters to the Graphical LCD.
Parameters
- <- STRING Str
- String of characters to send to the display.
- This parameter may be returned back to the caller
- UINT X1
- X pixel coordinate to set the output string position.
- UINT Y1
- Y pixel coordinate to set the output string position.
- BYTE Font
- Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
- BYTE Transparent
- Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
Return value
- This call does not return a value
ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
SetBackgroundColour
Specifies the colour of the background.
Parameters
- BYTE Pixel_Colour
- 0=White, 1=Black
Return value
- This call does not return a value
SetForegroundColour
Specifies the colour of the foreground.
Parameters
- BYTE Pixel_Colour
- 0=White, 1=Black
Return value
- This call does not return a value
DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2
Parameters
- UINT X1
- UINT Y1
- UINT X2
- UINT Y2
- BYTE Transparent
- Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
- BYTE Solid
- Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
Return value
- This call does not return a value
Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Simulation macro reference
This component inherits simulation macros from GLCD base
PrintNumber
This macro prints a decimal number to the Graphical LCD.
This call is provided by GLCD base
Parameters
- INT Number
- Byte or Integer number to send to the display.
- UINT X
- X pixel coordinate to set the output string position.
- UINT Y
- Y pixel coordinate to set the output string position.
- BYTE Font
- Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
- BYTE Transparent
- Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
Return value
- This call does not return a value
DrawLine
Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.
This call is provided by GLCD base
Parameters
- UINT X1
- UINT Y1
- UINT X2
- UINT Y2
Return value
- This call does not return a value
Plot
Sets a pixel with the current foreground colour at pixel location X, Y.
This call is provided by GLCD base
Parameters
- UINT X1
- UINT Y1
Return value
- This call does not return a value
SetDisplayOrientation
Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.
This call is provided by GLCD base
Parameters
- BYTE Orientation
- 0=Default, 1=90°CW, 2=180°CW, 3=270°CW
Return value
- This call does not return a value
BPlot
Sets a pixel with the current background colour at pixel location X, Y.
This call is provided by GLCD base
Parameters
- UINT X1
- UINT Y1
Return value
- This call does not return a value
This macro prints a string of characters to the Graphical LCD.
This call is provided by GLCD base
Parameters
- <- STRING Str
- String of characters to send to the display.
- This parameter may be returned back to the caller
- UINT X1
- X pixel coordinate to set the output string position.
- UINT Y1
- Y pixel coordinate to set the output string position.
- BYTE Font
- Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
- BYTE Transparent
- Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.
Return value
- This call does not return a value
ClearDisplay
This macro clears the display of any previous output by overwriting the entire display with the background colour.
This call is provided by GLCD base
Parameters
- This macro has no parameters
Return value
- This call does not return a value
SetBackgroundColour
Specifies the colour of the background by creating a mixture of red, green and blue.
This call is provided by GLCD base
Parameters
- BYTE Red
- 0 - 255 where 0 = no red and 255 = maximum red
- BYTE Green
- 0 - 255 where 0 = no green and 255 = maximum green
- BYTE Blue
- 0 - 255 where 0 = no blue and 255 = maximum blue
Return value
- This call does not return a value
SetForegroundColour
Specifies the colour of the foreground by creating a mixture of red, green and blue.
This call is provided by GLCD base
Parameters
- BYTE Red
- 0 - 255 where 0 = no red and 255 = maximum red
- BYTE Green
- 0 - 255 where 0 = no green and 255 = maximum green
- BYTE Blue
- 0 - 255 where 0 = no blue and 255 = maximum blue
Return value
- This call does not return a value
DrawRectangle
Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2.
This call is provided by GLCD base
Parameters
- UINT X1
- UINT Y1
- UINT X2
- UINT Y2
- BYTE Transparent
- Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
- BYTE Solid
- Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.
Return value
- This call does not return a value
Initialise
The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.
This call is provided by GLCD base
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Property reference
Pixel Height
This property is of type Signed integer and can be referenced with the variable name pixel_height.
Heigt of gLCD canvas measured in pixels.
Pixel Width
This property is of type Signed integer and can be referenced with the variable name pixel_width.
Width of gLCD canvas measured in pixels.
Controller Count
This property is of type Fixed list of ints and can be referenced with the variable name ControllerCount.
Speicifies the number of controller IC's built into the display and therefore the number of available chip select pins
Monochrome
This property is of type True or false and can be referenced with the variable name monochrome.
Specifies if the display is capable of colour or monochrome only.
Foreground Color
This property is of type Color picker and can be referenced with the variable name foreground_colour.
Specifies the initial foreground color.
Background Colour
This property is of type Color picker and can be referenced with the variable name background_colour.
Specifies the initial background color.
Color Bit Depth
This property is of type Signed integer and can be referenced with the variable name colour_bit_depth.
Total color bit depth for the display.
Red Bit Depth
This property is of type Signed integer and can be referenced with the variable name red_bit_depth.
Specifies the red bit depth for the display.
Green Bit Depth
This property is of type Signed integer and can be referenced with the variable name green_bit_depth.
Specifies the green bit depth for the display.
Blue Bit Depth
This property is of type Signed integer and can be referenced with the variable name blue_bit_depth.
Specifies the blue bit depth for the display.
CS1
This property is of type Single digital pin and can be referenced with the variable name chip_sel1_pin.
Chip select to address the first controller IC
CS2
This property is of type Single digital pin and can be referenced with the variable name chip_sel2_pin.
Chip select to address the second controller IC
RS
This property is of type Single digital pin and can be referenced with the variable name a0_pin.
Data / Instruction register select pin.
RW
This property is of type Single digital pin and can be referenced with the variable name read_write_pin.
Read / write select pin
Enable
This property is of type Single digital pin and can be referenced with the variable name enable_pin.
Data enable to clock a command or data in or out of the device
Data0
This property is of type Single digital pin and can be referenced with the variable name data0_pin.
Data Pin 0
Data1
This property is of type Single digital pin and can be referenced with the variable name data1_pin.
Data Pin 1
Data2
This property is of type Single digital pin and can be referenced with the variable name data2_pin.
Data Pin 2
Data3
This property is of type Single digital pin and can be referenced with the variable name data3_pin.
Data Pin 3
Data4
This property is of type Single digital pin and can be referenced with the variable name data4_pin.
Data Pin 4
Data5
This property is of type Single digital pin and can be referenced with the variable name data5_pin.
Data Pin 5
Data6
This property is of type Single digital pin and can be referenced with the variable name data6_pin.
Data Pin 6
Data7
This property is of type Single digital pin and can be referenced with the variable name data7_pin.
Data Pin 7
Reset
This property is of type Single digital pin and can be referenced with the variable name reset_pin.
Display reset pin
Display Method
This property is of type Fixed list of ints and can be referenced with the variable name DisplayMethod.
Chooses which method to use when drawing to the gLCD component
The bitmap is the more common mode but may run slowly on some machines.
The point cloud should run faster but may use more memory.
Enable Delay
This property is of type Unsigned integer and can be referenced with the variable name EnableDelay.
Time in micro seconds to wait before and after toggling the enable pin.