Difference between revisions of "API Panel.Position.Camera.SetEye"
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==Detailed description== | ==Detailed description== | ||
− | '' | + | This sets the position of the eye whilst maintaining the position of the target point. The ''Eye'' is used to set the coordinates, and establish an ''up-vector'' for orientation (which affects the ''roll'' around the vector from the eye to the target). Scale is ignored. |
Revision as of 21:06, 21 June 2013
<sidebar>API contents</sidebar>
Sets the eye point of the camera
Contents
Parameters
HANDLE Eye
- The position of the eye to set the camera to
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This sets the position of the eye whilst maintaining the position of the target point. The Eye is used to set the coordinates, and establish an up-vector for orientation (which affects the roll around the vector from the eye to the target). Scale is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetEye(eye, true)
No additional examples