Difference between revisions of "Concepts"

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{| class="wikitable" style="margin:auto; width:70%; text-align:center;"
 
{| class="wikitable" style="margin:auto; width:70%; text-align:center;"
 
|-
 
|-
| width="40%" | [[Object Position]]
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| width="50%" | [[Object Position]]
|Explanation about an objects positional and rotational properties relative to itself and objects grouped under it, or relative to the project as a whole.
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|Position of an object in Flowcode.
 
|-
 
|-
| width="40%" | [[Local and World Space]]
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| width="50%" | [[Local and World Space]]
|Explanation about an objects positional and rotational properties relative to itself and objects grouped under it, or relative to the project as a whole.
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|Local Space vs World Space.
 
|-
 
|-
| width="40%" | [[Object Scale]]
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| width="50%" | [[Component Tree]]
|Representation of the scale of an object and it's children on the Dashboard and System panels.
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|Explanation of how the components and panel objects interrelate.
 
|-
 
|-
| width="40%" | [[Object Rotation]]
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| width="50%" | [[Object Scale]]
|Representation of the rotation of an object and it's children on the Dashboard and System panels.
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|Representation of the scale of an object and it's children.
 
|-
 
|-
| width="40%" | [[Component Tree]]
+
| width="50%" | [[Object Rotation]]
|Explanation of how the components and panel objects work and interact.
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|Representation of the rotation of an object and it's children.
 
|}
 
|}

Revision as of 17:20, 23 January 2014

This section describes and explains the functionality used within Flowcode by demonstrating concepts by using various examples outside of Flowcode to provide a clear understanding of the specific functions which therefore allows you to use Flowcode more effectively.

These examples and concepts are then linked into Flowcode functionality and show you how to use the integrated functionality appropriately and effectively within Flowcode.


Object Position Position of an object in Flowcode.
Local and World Space Local Space vs World Space.
Component Tree Explanation of how the components and panel objects interrelate.
Object Scale Representation of the scale of an object and it's children.
Object Rotation Representation of the rotation of an object and it's children.