Difference between revisions of "API Panel.Position.Camera.Spin"
From Flowcode Help
Jump to navigationJump to search (XML import API auto-gen) |
(XML import) |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | API | + | <sidebar>API Contents</sidebar> |
Rotates the camera along its view axis | Rotates the camera along its view axis | ||
+ | <div style="width:25%; float:right" class="toc"> | ||
+ | ====Class hierarchy==== | ||
+ | [[API Panel|Panel]] | ||
+ | :[[API Panel.Position|Position]] | ||
+ | ::[[API Panel.Position.Camera|Camera]] | ||
+ | :::[[API Panel.Position.Camera|Spin]] | ||
+ | </div> | ||
+ | __TOC__ | ||
− | + | ==Parameters== | |
− | + | [[Variable Types|FLOAT]] ''Degrees'' | |
:Number of degrees to spin in the Z axis | :Number of degrees to spin in the Z axis | ||
− | + | [[Variable Types|BOOL]] ''Animate'' | |
:True to animate movement from the current position | :True to animate movement from the current position | ||
− | + | ||
+ | ==Return value== | ||
''This call does not return a value'' | ''This call does not return a value'' | ||
− | |||
− | |||
− | ===Examples | + | ==Detailed description== |
− | + | This will rotate the camera along its viewing axis, maintaining the eye and target coordinates but altering the cameras perception of ''up'' by a rotation of ''Degrees''. | |
− | * Add to a calculation icon: ::Panel.Position.Camera.Spin(degrees, true) | + | |
+ | |||
+ | ==Examples== | ||
+ | ===Calling in a calculation=== | ||
+ | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.Spin(degrees, true)</pre> | ||
+ | |||
+ | ''<span style="color:red;">No additional examples</span>'' |
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Rotates the camera along its view axis
Contents
Parameters
FLOAT Degrees
- Number of degrees to spin in the Z axis
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This will rotate the camera along its viewing axis, maintaining the eye and target coordinates but altering the cameras perception of up by a rotation of Degrees.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.Spin(degrees, true)
No additional examples