Difference between revisions of "API Panel.Position.Camera.SetEye"
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− | + | <sidebar>API Contents</sidebar> | |
Sets the eye point of the camera | Sets the eye point of the camera | ||
+ | <div style="width:25%; float:right" class="toc"> | ||
+ | ====Class hierarchy==== | ||
+ | [[API Panel|Panel]] | ||
+ | :[[API Panel.Position|Position]] | ||
+ | ::[[API Panel.Position.Camera|Camera]] | ||
+ | :::[[API Panel.Position.Camera|SetEye]] | ||
+ | </div> | ||
+ | __TOC__ | ||
− | + | ==Parameters== | |
− | + | [[Variable Types|HANDLE]] ''Eye'' | |
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
− | + | [[Variable Types|BOOL]] ''Animate'' | |
:True to animate movement from the current position | :True to animate movement from the current position | ||
− | + | ||
+ | ==Return value== | ||
''This call does not return a value'' | ''This call does not return a value'' | ||
− | |||
− | |||
− | ===Examples | + | ==Detailed description== |
− | + | This sets the position of the eye whilst maintaining the position of the target point. The ''Eye'' is used to set the coordinates, and establish an ''up-vector'' for orientation (which affects the ''roll'' around the vector from the eye to the target). Scale is ignored. | |
− | * Add to a calculation icon: ::Panel.Position.Camera.SetEye(eye, true) | + | |
+ | |||
+ | ==Examples== | ||
+ | ===Calling in a calculation=== | ||
+ | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | ||
+ | |||
+ | ===SetEye=== | ||
+ | |||
+ | Simple example to move the system panel camera on the panel. | ||
+ | |||
+ | {{Fcfile|CameraSetEye.fcfx|CameraSetEye}} |
Latest revision as of 14:57, 11 May 2016
<sidebar>API Contents</sidebar> Sets the eye point of the camera
Contents
Parameters
HANDLE Eye
- The position of the eye to set the camera to
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This sets the position of the eye whilst maintaining the position of the target point. The Eye is used to set the coordinates, and establish an up-vector for orientation (which affects the roll around the vector from the eye to the target). Scale is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetEye(eye, true)
SetEye
Simple example to move the system panel camera on the panel.