Difference between revisions of "API Panel.Position.Camera.SetEye"
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− | <sidebar>API | + | <sidebar>API Contents</sidebar> |
Sets the eye point of the camera | Sets the eye point of the camera | ||
<div style="width:25%; float:right" class="toc"> | <div style="width:25%; float:right" class="toc"> | ||
− | ===Class hierarchy===[[API | | + | ====Class hierarchy==== |
− | :[[API Panel| | + | [[API Panel|Panel]] |
− | ::[[API Panel.Position| | + | :[[API Panel.Position|Position]] |
− | :::[[API Panel.Position.Camera| | + | ::[[API Panel.Position.Camera|Camera]] |
− | + | :::[[API Panel.Position.Camera|SetEye]] | |
</div> | </div> | ||
__TOC__ | __TOC__ | ||
==Parameters== | ==Parameters== | ||
− | + | [[Variable Types|HANDLE]] ''Eye'' | |
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
− | + | [[Variable Types|BOOL]] ''Animate'' | |
:True to animate movement from the current position | :True to animate movement from the current position | ||
+ | |||
==Return value== | ==Return value== | ||
''This call does not return a value'' | ''This call does not return a value'' | ||
+ | |||
==Detailed description== | ==Detailed description== | ||
− | '' | + | This sets the position of the eye whilst maintaining the position of the target point. The ''Eye'' is used to set the coordinates, and establish an ''up-vector'' for orientation (which affects the ''roll'' around the vector from the eye to the target). Scale is ignored. |
+ | |||
==Examples== | ==Examples== | ||
===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetEye(eye, true)</pre> | ||
+ | |||
+ | ===SetEye=== | ||
+ | |||
+ | Simple example to move the system panel camera on the panel. | ||
+ | |||
+ | {{Fcfile|CameraSetEye.fcfx|CameraSetEye}} |
Latest revision as of 14:57, 11 May 2016
<sidebar>API Contents</sidebar> Sets the eye point of the camera
Contents
Parameters
HANDLE Eye
- The position of the eye to set the camera to
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This sets the position of the eye whilst maintaining the position of the target point. The Eye is used to set the coordinates, and establish an up-vector for orientation (which affects the roll around the vector from the eye to the target). Scale is ignored.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetEye(eye, true)
SetEye
Simple example to move the system panel camera on the panel.