Difference between revisions of "API Panel.Position.Camera.Spin"
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− | <sidebar>API | + | <sidebar>API Contents</sidebar> |
Rotates the camera along its view axis | Rotates the camera along its view axis | ||
<div style="width:25%; float:right" class="toc"> | <div style="width:25%; float:right" class="toc"> | ||
− | ===Class hierarchy=== | + | ====Class hierarchy==== |
− | + | [[API Panel|Panel]] | |
− | : | + | :[[API Panel.Position|Position]] |
− | :: | + | ::[[API Panel.Position.Camera|Camera]] |
− | ::: | + | :::[[API Panel.Position.Camera|Spin]] |
</div> | </div> | ||
__TOC__ | __TOC__ | ||
==Parameters== | ==Parameters== | ||
− | + | [[Variable Types|FLOAT]] ''Degrees'' | |
:Number of degrees to spin in the Z axis | :Number of degrees to spin in the Z axis | ||
− | + | [[Variable Types|BOOL]] ''Animate'' | |
:True to animate movement from the current position | :True to animate movement from the current position | ||
+ | |||
==Return value== | ==Return value== | ||
''This call does not return a value'' | ''This call does not return a value'' | ||
+ | |||
==Detailed description== | ==Detailed description== | ||
− | '' | + | This will rotate the camera along its viewing axis, maintaining the eye and target coordinates but altering the cameras perception of ''up'' by a rotation of ''Degrees''. |
+ | |||
==Examples== | ==Examples== | ||
===Calling in a calculation=== | ===Calling in a calculation=== | ||
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.Spin(degrees, true)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.Spin(degrees, true)</pre> | ||
+ | |||
+ | ''<span style="color:red;">No additional examples</span>'' |
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Rotates the camera along its view axis
Contents
Parameters
FLOAT Degrees
- Number of degrees to spin in the Z axis
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This will rotate the camera along its viewing axis, maintaining the eye and target coordinates but altering the cameras perception of up by a rotation of Degrees.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.Spin(degrees, true)
No additional examples