Difference between revisions of "Exercise - Creating a Flowchart"
From Flowcode Help
Jump to navigationJump to searchJohnVerrill (talk | contribs) |
JohnVerrill (talk | contribs) |
||
Line 39: | Line 39: | ||
[[File:gen_exerciseFirstFlowchart_startscreen_01.png|500px|center]] | [[File:gen_exerciseFirstFlowchart_startscreen_01.png|500px|center]] | ||
− | + | [[File:Gen exerciseFirstFlowchart newvar 01.png|250px|right]] | |
: The System Panel and Properties Panel can be moved by 'clicking and dragging the title bar at the top of each panel. | : The System Panel and Properties Panel can be moved by 'clicking and dragging the title bar at the top of each panel. | ||
− | |||
* Drag and drop a 'Loop' icon between the Begin and End icons. | * Drag and drop a 'Loop' icon between the Begin and End icons. | ||
: The 'Loop' icon makes the microcontroller repeatedly run through the program, (though the icon can be configured to limit the number of times this happens.) | : The 'Loop' icon makes the microcontroller repeatedly run through the program, (though the icon can be configured to limit the number of times this happens.) | ||
Line 49: | Line 48: | ||
:: This information will be contained in a variable called 'switch'. | :: This information will be contained in a variable called 'switch'. | ||
::* Click on the down arrow at the right-hand end of the 'Variable:' box to open the variables dialogue box. | ::* Click on the down arrow at the right-hand end of the 'Variable:' box to open the variables dialogue box. | ||
+ | |||
::* Hover to the left of the 'Variables' label and click on the down arrow that appears. | ::* Hover to the left of the 'Variables' label and click on the down arrow that appears. | ||
::* Click on the 'Add new' option to open the 'Create a New Variable' dialogue box. | ::* Click on the 'Add new' option to open the 'Create a New Variable' dialogue box. | ||
− | ::* Create a new variable named "switch" with initial value "0" and description " | + | ::* Create a new variable named "switch" with initial value "0" and description "Copies the state of the switch" |
+ | ::* Leave the 'Variable type:' as 'Byte'. | ||
+ | ::: (For more information about variables, see | ||
+ | ::: (The resulting dialogue box is shown opposite.) | ||
: This will | : This will |
Revision as of 10:50, 11 June 2013
The task is to produce a Flowcode flowchart that lights a lamp for ten seconds when a switch is pressed.
Although it may not be realistic to use a microcontroller in such a straight-forward application, it illustrates the technique of producing a Flowcode program.
The program itself may form part of a bigger program.
The flowchart sequence will be:
- Check if the switch is pressed.
- If it isn't, go back to the beginning.
- If it is:
- Switch on the lamp.
- Wait for 10 seconds.
- Switch off the lamp.
- Go back to the beginning.
It takes such a short time for the microcontroller to carry this out, that we don't need to worry whether the switch latches on or not.
- Open Flowcode.
- On the Startup screen, click on 'New embedded project'. (See Opening Flowcode
- The Project Options dialogue box opens.
- (Click on the link for a full explanation of all the options available.)
- Accept the default settings by clicking on 'OK'.
- An empty flowchart window opens, which may contain other items such as a System Panel, Dashboard Panel, Properties Panel etc.
- These can be revealed or hidden using the View menu.
- Set up the flowchart window so that you can see the System Panel and the Properties Panel.
- The flowchart window should resemble the one shown below (depending on the configuration.)
- The System Panel and Properties Panel can be moved by 'clicking and dragging the title bar at the top of each panel.
- Drag and drop a 'Loop' icon between the Begin and End icons.
- The 'Loop' icon makes the microcontroller repeatedly run through the program, (though the icon can be configured to limit the number of times this happens.)
- Inside the loop, drag and drop an 'Input' icon from the Icons toolbar,. (See Tools and Views.)
- Double click on the icon.
- This opens the 'Properties: Input' dialogue box, allowing you to configure the way the program treats information from the switch.
- This information will be contained in a variable called 'switch'.
- Click on the down arrow at the right-hand end of the 'Variable:' box to open the variables dialogue box.
- Hover to the left of the 'Variables' label and click on the down arrow that appears.
- Click on the 'Add new' option to open the 'Create a New Variable' dialogue box.
- Create a new variable named "switch" with initial value "0" and description "Copies the state of the switch"
- Leave the 'Variable type:' as 'Byte'.
- (For more information about variables, see
- (The resulting dialogue box is shown opposite.)
- This will