Difference between revisions of "API Sound.SetVolume"

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<sidebar>API contents</sidebar>
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<sidebar>API Contents</sidebar>
 
Sets the volume of playbacks for this sound
 
Sets the volume of playbacks for this sound
  
 
<div style="width:25%; float:right" class="toc">
 
<div style="width:25%; float:right" class="toc">
===Class hierarchy===[[API |API ]]
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====Class hierarchy====
:[[API Sound|Sound]]
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[[API Sound|Sound]]
::SetVolume
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:[[API Sound|SetVolume]]
 
</div>
 
</div>
 
__TOC__
 
__TOC__
  
 
==Parameters==
 
==Parameters==
''[[Variable types|HANDLE]] Sounds''
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[[Variable Types|HANDLE]] ''Sounds''
 
:The handle of the sound object to set the volume for
 
:The handle of the sound object to set the volume for
  
''[[Variable types|FLOAT]] Volume''
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[[Variable Types|FLOAT]] ''Volume''
 
:A value from 0=off to 1=full
 
:A value from 0=off to 1=full
 +
  
 
==Return value==
 
==Return value==
 
''This call does not return a value''
 
''This call does not return a value''
 +
  
 
==Detailed description==
 
==Detailed description==
''No additional information''
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This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.
 +
 
  
 
==Examples==
 
==Examples==
 
===Calling in a calculation===
 
===Calling in a calculation===
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Sound.SetVolume(sounds, volume)</pre>
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''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Sets the volume of playbacks for this sound

Class hierarchy

Sound

SetVolume

Parameters

HANDLE Sounds

The handle of the sound object to set the volume for

FLOAT Volume

A value from 0=off to 1=full


Return value

This call does not return a value


Detailed description

This sets the volume for all sounds played through the given channel. The effects are instant - a sound part way through being played will have its volume affected, as will any sounds being queued.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Sound.SetVolume(sounds, volume)

No additional examples