Difference between revisions of "API Sound.Create"

From Flowcode Help
Jump to navigationJump to search
(XML import)
(XML import)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<sidebar>API contents</sidebar>
+
<sidebar>API Contents</sidebar>
 
Creates a sound object that data can be played through
 
Creates a sound object that data can be played through
  
 
<div style="width:25%; float:right" class="toc">
 
<div style="width:25%; float:right" class="toc">
===Class hierarchy===
+
====Class hierarchy====
:Sound
+
[[API Sound|Sound]]
::Create
+
:[[API Sound|Create]]
 
</div>
 
</div>
 
__TOC__
 
__TOC__
  
 
==Parameters==
 
==Parameters==
''[[Variable types|ULONG]] SampleRate''
+
[[Variable Types|ULONG]] ''SampleRate''
 
:The number of samples per second
 
:The number of samples per second
 
:''The default value for this parameter is: '''''44100'''
 
:''The default value for this parameter is: '''''44100'''
  
''[[Variable types|BYTE]] SampleBits''
+
[[Variable Types|BYTE]] ''SampleBits''
 
:The number of bits per sample - either 8 or 16
 
:The number of bits per sample - either 8 or 16
 
:''The default value for this parameter is: '''''8'''
 
:''The default value for this parameter is: '''''8'''
  
''[[Variable types|BOOL]] Stereo''
+
[[Variable Types|BOOL]] ''Stereo''
 
:True to treat each pair of samples as a stereo sample
 
:True to treat each pair of samples as a stereo sample
 
:''The default value for this parameter is: '''''0'''
 
:''The default value for this parameter is: '''''0'''
 +
  
 
==Return value==
 
==Return value==
[[Variable types|HANDLE]]
+
[[Variable Types|HANDLE]]
 +
 
 +
A handle to an object suitable for playing sounds through
  
No additional information
 
  
 
==Detailed description==
 
==Detailed description==
''No additional information''
+
Sounds can only be played directly through the [[API Sound.Play|Sound.Play]] call or through a handle to a sound channel. Sounds played through a handle can be [[API Sound.Queue|queued]] and played in sequence, allowing multiple sounds to be played seamlessly.
 +
 
 +
 
 +
Sounds can be queued on an event, [[Event Sound.Complete|Sound.Complete]], which is a notification that any sound played through this mechanism has finished.
 +
 
 +
 
 +
The parameters used here will define the basics of the sound and are used to define the underlying system. Any sounds played have their values adjusted by Flowcode to conform to these values - a sound played which has a native sample rate and details matching the parameters of this call will in general be more efficient and clearer than a sound where the sample rate has to be adjusted to fit.
 +
 
  
 
==Examples==
 
==Examples==
Line 34: Line 43:
 
* Declare a variable 'result' of type HANDLE
 
* Declare a variable 'result' of type HANDLE
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.Create(samplerate, samplebits, false)</pre>
 +
 +
''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Creates a sound object that data can be played through

Class hierarchy

Sound

Create

Parameters

ULONG SampleRate

The number of samples per second
The default value for this parameter is: 44100

BYTE SampleBits

The number of bits per sample - either 8 or 16
The default value for this parameter is: 8

BOOL Stereo

True to treat each pair of samples as a stereo sample
The default value for this parameter is: 0


Return value

HANDLE

A handle to an object suitable for playing sounds through


Detailed description

Sounds can only be played directly through the Sound.Play call or through a handle to a sound channel. Sounds played through a handle can be queued and played in sequence, allowing multiple sounds to be played seamlessly.


Sounds can be queued on an event, Sound.Complete, which is a notification that any sound played through this mechanism has finished.


The parameters used here will define the basics of the sound and are used to define the underlying system. Any sounds played have their values adjusted by Flowcode to conform to these values - a sound played which has a native sample rate and details matching the parameters of this call will in general be more efficient and clearer than a sound where the sample rate has to be adjusted to fit.


Examples

Calling in a calculation

  • Declare a variable 'result' of type HANDLE
  • Add to a calculation icon:
    result = ::Sound.Create(samplerate, samplebits, false)

No additional examples