Difference between revisions of "API Panel.Position.ScaleUp"

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<sidebar>API contents</sidebar>
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<sidebar>API Contents</sidebar>
 
Multiplies the objects scale by a value
 
Multiplies the objects scale by a value
  
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<div style="width:25%; float:right" class="toc">
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====Class hierarchy====
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[[API Panel|Panel]]
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:[[API Panel.Position|Position]]
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::[[API Panel.Position|ScaleUp]]
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</div>
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__TOC__
  
===Parameters===
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==Parameters==
''[[Variable types|HANDLE]] Handle''
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[[Variable Types|HANDLE]] ''Handle''
 
:The position or component to update
 
:The position or component to update
  
''[[Variable types|FLOAT]] X''
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[[Variable Types|FLOAT]] ''X''
 
:The local X scale to multiply by
 
:The local X scale to multiply by
  
''[[Variable types|FLOAT]] Y''
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[[Variable Types|FLOAT]] ''Y''
 
:The local Y scale to multiply by
 
:The local Y scale to multiply by
  
''[[Variable types|FLOAT]] Z''
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[[Variable Types|FLOAT]] ''Z''
 
:The local Z scale to multiply by
 
:The local Z scale to multiply by
  
===Return value===
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==Return value==
 
''This call does not return a value''
 
''This call does not return a value''
  
===Detailed description===
 
''No additional information''
 
  
===Examples===
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==Detailed description==
====Calling in a calculation====
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This multiplies the scale of the ''Handle'' object by an absolute value. Note the difference between [[Object Scale|scale and size]]. An objects scale is only equal to its size if it has no child objects to define its boundary.
* Add to a calculation icon: ::Panel.Position.ScaleUp(handle, x, y, z)
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==Examples==
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===Calling in a calculation===
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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.ScaleUp(handle, x, y, z)</pre>
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''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Multiplies the objects scale by a value

Class hierarchy

Panel

Position
ScaleUp

Parameters

HANDLE Handle

The position or component to update

FLOAT X

The local X scale to multiply by

FLOAT Y

The local Y scale to multiply by

FLOAT Z

The local Z scale to multiply by


Return value

This call does not return a value


Detailed description

This multiplies the scale of the Handle object by an absolute value. Note the difference between scale and size. An objects scale is only equal to its size if it has no child objects to define its boundary.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.ScaleUp(handle, x, y, z)

No additional examples