Difference between revisions of "API Panel.Position.Camera.SetView"
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− | + | <sidebar>API Contents</sidebar> | |
Sets the eye and target focal point of the camera | Sets the eye and target focal point of the camera | ||
+ | <div style="width:25%; float:right" class="toc"> | ||
+ | ====Class hierarchy==== | ||
+ | [[API Panel|Panel]] | ||
+ | :[[API Panel.Position|Position]] | ||
+ | ::[[API Panel.Position.Camera|Camera]] | ||
+ | :::[[API Panel.Position.Camera|SetView]] | ||
+ | </div> | ||
+ | __TOC__ | ||
− | + | ==Parameters== | |
− | + | [[Variable Types|HANDLE]] ''Eye'' | |
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
− | + | [[Variable Types|FLOAT]] ''FocalRange'' | |
:The distance the target will be from the eye | :The distance the target will be from the eye | ||
− | + | [[Variable Types|BOOL]] ''Animate'' | |
:True to animate movement from the current position | :True to animate movement from the current position | ||
− | + | ||
+ | ==Return value== | ||
''This call does not return a value'' | ''This call does not return a value'' | ||
− | |||
− | |||
− | ===Examples | + | ==Detailed description== |
− | + | This call is the equivalent of calling both the [[API Panel.Position.Camera.SetEye|SetEye]] and [[API Panel.Position.Camera.SetTarget|SetTarget]] calls. | |
− | * Add to a calculation icon: ::Panel.Position.Camera.SetView(eye, focalrange, false) | + | |
+ | |||
+ | The ''Eye'' is explicitly defined, and the target is calculated as ''FocalRange'' world-space units along the Z axis of the ''Eye'' position. | ||
+ | |||
+ | |||
+ | ==Examples== | ||
+ | ===Calling in a calculation=== | ||
+ | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetView(eye, focalrange, false)</pre> | ||
+ | |||
+ | ''<span style="color:red;">No additional examples</span>'' |
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Sets the eye and target focal point of the camera
Contents
Parameters
HANDLE Eye
- The position of the eye to set the camera to
FLOAT FocalRange
- The distance the target will be from the eye
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This call is the equivalent of calling both the SetEye and SetTarget calls.
The Eye is explicitly defined, and the target is calculated as FocalRange world-space units along the Z axis of the Eye position.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetView(eye, focalrange, false)
No additional examples