Difference between revisions of "API Panel.Position.Camera.SetView"
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− | <sidebar>API | + | <sidebar>API Contents</sidebar> |
Sets the eye and target focal point of the camera | Sets the eye and target focal point of the camera | ||
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==Parameters== | ==Parameters== | ||
− | [[Variable | + | [[Variable Types|HANDLE]] ''Eye'' |
:The position of the eye to set the camera to | :The position of the eye to set the camera to | ||
− | [[Variable | + | [[Variable Types|FLOAT]] ''FocalRange'' |
:The distance the target will be from the eye | :The distance the target will be from the eye | ||
− | [[Variable | + | [[Variable Types|BOOL]] ''Animate'' |
:True to animate movement from the current position | :True to animate movement from the current position | ||
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==Detailed description== | ==Detailed description== | ||
− | '' | + | This call is the equivalent of calling both the [[API Panel.Position.Camera.SetEye|SetEye]] and [[API Panel.Position.Camera.SetTarget|SetTarget]] calls. |
+ | |||
+ | |||
+ | The ''Eye'' is explicitly defined, and the target is calculated as ''FocalRange'' world-space units along the Z axis of the ''Eye'' position. | ||
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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetView(eye, focalrange, false)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetView(eye, focalrange, false)</pre> | ||
− | ''<span style="color:red;">No additional | + | ''<span style="color:red;">No additional examples</span>'' |
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Sets the eye and target focal point of the camera
Contents
Parameters
HANDLE Eye
- The position of the eye to set the camera to
FLOAT FocalRange
- The distance the target will be from the eye
BOOL Animate
- True to animate movement from the current position
Return value
This call does not return a value
Detailed description
This call is the equivalent of calling both the SetEye and SetTarget calls.
The Eye is explicitly defined, and the target is calculated as FocalRange world-space units along the Z axis of the Eye position.
Examples
Calling in a calculation
- Add to a calculation icon:
::Panel.Position.Camera.SetView(eye, focalrange, false)
No additional examples