Difference between revisions of "API Panel.Collision.TestTable"

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<sidebar>API Contents</sidebar>
 
Tests whether an object collides with the table top, returns Z distance to move to rest on the table
 
Tests whether an object collides with the table top, returns Z distance to move to rest on the table
  
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<div style="width:25%; float:right" class="toc">
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====Class hierarchy====
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[[API Panel|Panel]]
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:[[API Panel.Collision|Collision]]
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::[[API Panel.Collision|TestTable]]
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</div>
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__TOC__
  
===Parameters===
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==Parameters==
''[[Variable types|HANDLE]] Pos''
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[[Variable Types|HANDLE]] ''Pos''
 
:A component or position to focus the collision around
 
:A component or position to focus the collision around
  
===Return value===
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[[Variable types|FLOAT]]
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==Return value==
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[[Variable Types|FLOAT]]
  
 
Returns Z distance to move to rest on the table
 
Returns Z distance to move to rest on the table
  
===Detailed description===
 
''No additional information''
 
  
===Examples===
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==Detailed description==
====Calling in a calculation====
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This calculates the distance between the lowest point on the objects bounding box and the table top, which is an infinite plane with Z = 0.
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[[File:API Panel.Collision.TestTable Diff.svg|thumb|none|200px|Distance to the table]]
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The value returned is the distance to move in Z in order for the lowest point to lie on the table top. Note that this is not the same as the distance ''from'' the table which would be positive if the object was above the table, where as this would return the negative distance as the object would need to move down
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==Examples==
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===Calling in a calculation===
 
* Declare a variable 'result' of type FLOAT
 
* Declare a variable 'result' of type FLOAT
* Add to a calculation icon: result = ::Panel.Collision.TestTable(pos)
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* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.TestTable(pos)</pre>
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''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Tests whether an object collides with the table top, returns Z distance to move to rest on the table

Class hierarchy

Panel

Collision
TestTable

Parameters

HANDLE Pos

A component or position to focus the collision around


Return value

FLOAT

Returns Z distance to move to rest on the table


Detailed description

This calculates the distance between the lowest point on the objects bounding box and the table top, which is an infinite plane with Z = 0.

Distance to the table

The value returned is the distance to move in Z in order for the lowest point to lie on the table top. Note that this is not the same as the distance from the table which would be positive if the object was above the table, where as this would return the negative distance as the object would need to move down


Examples

Calling in a calculation

  • Declare a variable 'result' of type FLOAT
  • Add to a calculation icon:
    result = ::Panel.Collision.TestTable(pos)

No additional examples