Component: Motor (Full Bridge) (Mechatronics)
Author | Matrix Ltd. |
Version | 1.2 (Release) |
Category | Mechatronics |
This inherits from Motor Template |
Contents
Motor (Full Bridge) component
Motor that can be driven at a prest speed in either forwards or reverse direction with inertia. Properties support several pin options to allow matching with differents hardware driving circuits. Can be connected to other objects to make them move.
Examples
No additional examples
Downloadable macro reference
StartReverse
Set the motor turning in the reverse direction by setting the pins according to the 'Reverse Pattern' property.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Stop
Turn off power to the motor by setting the pins according to the 'Stop Pattern' property.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
StartForwards
Set the motor turning in the forwards direction by setting the pins according to the 'Reverse Pattern' property.
Parameters
- This macro has no parameters
Return value
- This call does not return a value
Simulation macro reference
This component inherits simulation macros from Motor Template
SetTarget
Set a target object external to the motor component.
This allows the motor to link "mechanically" to other components and
move them around.
This call is provided by Motor Template
Parameters
- HANDLE Target
- The object to set as a target
Return value
- This call does not return a value
SetSpeed
Sets the speed for all attached objects. The speed will change at the rate set by the acceleration property.
This call is provided by Motor Template
Parameters
- FLOAT Speed
- World units or degrees per second.
Return value
- This call does not return a value
Property reference
PinA
This property is of type Single digital pin and can be referenced with the variable name pinA.
First control pin - set 'pattern' properties below to set the pin's function.
PinB
This property is of type Single digital pin and can be referenced with the variable name pinB.
Second control pin - set 'pattern' properties below to set the pin's function.
Forwards Pattern
This property is of type Fixed list of ints and can be referenced with the variable name pattern_fwd.
The state of pins A and B required to drive the motor in a forwards direction.
Reverse Pattern
This property is of type Fixed list of ints and can be referenced with the variable name pattern_rvs.
States of pins A and B required to drive the motor in a reverse direction.
Stop Pattern
This property is of type Fixed list of ints and can be referenced with the variable name pattern_stop.
States of pins A and B required to stop the motor.
Speed
This property is of type Floating point and can be referenced with the variable name speed.
Speed of the motor when turned on.
Positive speed -> Counter-clockwsie
Negative speed -> Clockwise
Acceleration
This property is of type Floating point and can be referenced with the variable name acceleration.
Speed change per second when the motor us powered.
Set to zero for instantaneous speed changes.
Deceleration
This property is of type Floating point and can be referenced with the variable name deceleration.
Speed change per second when the motor is coasting with no power.
Set to zero for instantaneous speed changes.
Show Actuator
This property is of type True or false and can be referenced with the variable name show_actuator.
When active, an actuator is shown on the motor spindle to make the animation easier to observe.
Forwards Direction
This property is of type Fixed list of ints and can be referenced with the variable name direction.
Which way the motor will rotate when the 'forwards' command is sent.
Target Object
This property is of type Panel object and can be referenced with the variable name target_object.
An object or group to link the motor to - the object will move along with the motor.