Difference between revisions of "API Mouse.GetClickSide"

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<sidebar>API Contents</sidebar>
==MouseGetClickSide==
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Gets the side of the component clicked on, 0 to 5
  
Gets the side of the component clicked on, 0 to 7
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<div style="width:25%; float:right" class="toc">
----
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====Class hierarchy====
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[[API Mouse|Mouse]]
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:[[API Mouse|GetClickSide]]
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</div>
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__TOC__
  
===Parameters===
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==Parameters==
 
''This function has no parameters''
 
''This function has no parameters''
  
===Return value===
 
[[Variable types|BYTE]]
 
  
Returns the side of the component clicked on, 0 to 7
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==Return value==
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[[Variable Types|BYTE]]
  
===Detailed description===
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Returns the side of the component clicked on, 0 to 5
''No additional information''
 
  
===Examples===
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====Calling in a calculation:====
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==Detailed description==
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This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen.
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[[file:SIMAPI Mouse.GetPosition Faces.svg|thumb|none|Face numbers]]
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The faces of the bounding box are ordered according to the following table:
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{|
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|-
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!Face
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!Position
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|-
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|0
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|XY plane, Z=-1
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|-
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|1
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|YZ plane, X=-1
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|-
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|2
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|XZ plane, Y=-1
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|-
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|3
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|XZ plane, Y=1
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|-
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|4
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|YZ plane, X=1
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|-
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|5
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|XY plane, Z=1
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|}
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Each face, when added to the opposite face on the cube, adds up to 5 (so each YZ face = 1 + 4 = 5).
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 +
 
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==Examples==
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===Calling in a calculation===
 
* Declare a variable 'result' of type BYTE
 
* Declare a variable 'result' of type BYTE
* Add to a calculation icon: result = ::Mouse.GetClickSide()
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* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Mouse.GetClickSide()</pre>
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''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Gets the side of the component clicked on, 0 to 5

Class hierarchy

Mouse

GetClickSide

Parameters

This function has no parameters


Return value

BYTE

Returns the side of the component clicked on, 0 to 5


Detailed description

This call retrieves the face of the bounding box intersected by the mouse. This is always the closest face to the screen.

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Face numbers

The faces of the bounding box are ordered according to the following table:

Face Position
0 XY plane, Z=-1
1 YZ plane, X=-1
2 XZ plane, Y=-1
3 XZ plane, Y=1
4 YZ plane, X=1
5 XY plane, Z=1

Each face, when added to the opposite face on the cube, adds up to 5 (so each YZ face = 1 + 4 = 5).


Examples

Calling in a calculation

  • Declare a variable 'result' of type BYTE
  • Add to a calculation icon:
    result = ::Mouse.GetClickSide()

No additional examples