Difference between revisions of "API Panel.Collision.GetSingleAxis"

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<sidebar>API contents</sidebar>
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<sidebar>API Contents</sidebar>
 
Tests whether an object collides with a position
 
Tests whether an object collides with a position
  
 
<div style="width:25%; float:right" class="toc">
 
<div style="width:25%; float:right" class="toc">
===Class hierarchy===[[API |API ]]
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====Class hierarchy====
:[[API Panel|Panel]]
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[[API Panel|Panel]]
::[[API Panel.Collision|Collision]]
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:[[API Panel.Collision|Collision]]
:::GetSingleAxis
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::[[API Panel.Collision|GetSingleAxis]]
 
</div>
 
</div>
 
__TOC__
 
__TOC__
  
 
==Parameters==
 
==Parameters==
''[[Variable types|HANDLE]] Pos''
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[[Variable Types|HANDLE]] ''Pos''
 
:A component or position to focus the collision around
 
:A component or position to focus the collision around
  
''[[Variable types|HANDLE]] Test''
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[[Variable Types|HANDLE]] ''Test''
 
:An object to test collisions with
 
:An object to test collisions with
  
''[[Variable types|FLOAT]] X''
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[[Variable Types|FLOAT]] ''X''
 +
:Local or world-space X to return
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
:Local or world-space X to return
 
  
''[[Variable types|FLOAT]] Y''
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[[Variable Types|FLOAT]] ''Y''
 +
:Local or world-space Y to return
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
:Local or world-space Y to return
 
  
''[[Variable types|FLOAT]] Z''
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[[Variable Types|FLOAT]] ''Z''
 +
:Local or world-space Z to return
 
:''This parameter is returned back to the caller''
 
:''This parameter is returned back to the caller''
:Local or world-space Z to return
 
  
''[[Variable types|HANDLE]] TargetSpace''
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[[Variable Types|HANDLE]] ''TargetSpace''
 
:The target space to calculate X,Y,Z in
 
:The target space to calculate X,Y,Z in
 
:''The default value for this parameter is: '''''0'''
 
:''The default value for this parameter is: '''''0'''
 +
  
 
==Return value==
 
==Return value==
[[Variable types|BOOL]]
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[[Variable Types|BOOL]]
 +
 
 +
Returns true if the operation is a success, else false
  
No additional information
 
  
 
==Detailed description==
 
==Detailed description==
''No additional information''
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''<span style="color:red;">No additional information</span>''
 +
 
  
 
==Examples==
 
==Examples==
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* Declare a variable 'result' of type BOOL
 
* Declare a variable 'result' of type BOOL
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)</pre>
 +
 +
''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Tests whether an object collides with a position

Class hierarchy

Panel

Collision
GetSingleAxis

Parameters

HANDLE Pos

A component or position to focus the collision around

HANDLE Test

An object to test collisions with

FLOAT X

Local or world-space X to return
This parameter is returned back to the caller

FLOAT Y

Local or world-space Y to return
This parameter is returned back to the caller

FLOAT Z

Local or world-space Z to return
This parameter is returned back to the caller

HANDLE TargetSpace

The target space to calculate X,Y,Z in
The default value for this parameter is: 0


Return value

BOOL

Returns true if the operation is a success, else false


Detailed description

No additional information


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Panel.Collision.GetSingleAxis(pos, test, return_x, return_y, return_z, targetspace)

No additional examples