Difference between revisions of "API Sound.GetPending"

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<sidebar>API contents</sidebar>
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<sidebar>API Contents</sidebar>
 
Gets the number of sample blocks queued or playing for the sound
 
Gets the number of sample blocks queued or playing for the sound
  
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<div style="width:25%; float:right" class="toc">
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====Class hierarchy====
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[[API Sound|Sound]]
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:[[API Sound|GetPending]]
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</div>
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__TOC__
  
===Parameters===
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==Parameters==
''[[Variable types|HANDLE]] Sounds''
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[[Variable Types|HANDLE]] ''Sounds''
 
:The handle of the sound object to read
 
:The handle of the sound object to read
  
===Return value===
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[[Variable types|ULONG]]
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==Return value==
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[[Variable Types|ULONG]]
  
 
Returns the number of sample blocks queued or playing for the sound
 
Returns the number of sample blocks queued or playing for the sound
  
===Detailed description===
 
''No additional information''
 
  
===Examples===
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==Detailed description==
====Calling in a calculation====
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The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.
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==Examples==
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===Calling in a calculation===
 
* Declare a variable 'result' of type ULONG
 
* Declare a variable 'result' of type ULONG
* Add to a calculation icon: <pre class="brush:[C]">result = ::Sound.GetPending(sounds)</pre>
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* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.GetPending(sounds)</pre>
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''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Gets the number of sample blocks queued or playing for the sound

Class hierarchy

Sound

GetPending

Parameters

HANDLE Sounds

The handle of the sound object to read


Return value

ULONG

Returns the number of sample blocks queued or playing for the sound


Detailed description

The number of pending sounds includes those currently playing. This call can be used to sequence smooth sound where a certain number of samples need to be continuously queued to achieve a smooth effect.


Examples

Calling in a calculation

  • Declare a variable 'result' of type ULONG
  • Add to a calculation icon:
    result = ::Sound.GetPending(sounds)

No additional examples