Difference between revisions of "API Sound.LoadWav"
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<sidebar>API contents</sidebar> | <sidebar>API contents</sidebar> | ||
Loads a wave file into memory, providing the values needed to play it | Loads a wave file into memory, providing the values needed to play it | ||
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* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.LoadWav("filename", _arraybuffer, return_sampleformat, return_elements, return_samplerate)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Sound.LoadWav("filename", _arraybuffer, return_sampleformat, return_elements, return_samplerate)</pre> | ||
− | ''<span style="color:red;">No additional | + | ''<span style="color:red;">No additional examples</span>'' |
Revision as of 09:57, 17 June 2013
<sidebar>API contents</sidebar>
Loads a wave file into memory, providing the values needed to play it
Contents
Parameters
STRING Filename
- The formatted file to load into memory
BYTE[] Buffer
- A buffer to write the wave data to
UINT SampleFormat
- Variable to receive the format of the samples
- This parameter is returned back to the caller
ULONG Elements
- Variable to receive the number of sample elements to play
- This parameter is returned back to the caller
FLOAT SampleRate
- Variable to receive the wave source sample rate
- This parameter is returned back to the caller
Return value
Returns true if the operation is a success, else false
Detailed description
No additional information
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::Sound.LoadWav("filename", _arraybuffer, return_sampleformat, return_elements, return_samplerate)
No additional examples