Difference between revisions of "API Panel.Position.Camera.SetView"

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<sidebar>API contents</sidebar>
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<sidebar>API Contents</sidebar>
 
Sets the eye and target focal point of the camera
 
Sets the eye and target focal point of the camera
  
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==Parameters==
 
==Parameters==
[[Variable types|HANDLE]] ''Eye''
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[[Variable Types|HANDLE]] ''Eye''
 
:The position of the eye to set the camera to
 
:The position of the eye to set the camera to
  
[[Variable types|FLOAT]] ''FocalRange''
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[[Variable Types|FLOAT]] ''FocalRange''
 
:The distance the target will be from the eye
 
:The distance the target will be from the eye
  
[[Variable types|BOOL]] ''Animate''
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[[Variable Types|BOOL]] ''Animate''
 
:True to animate movement from the current position
 
:True to animate movement from the current position
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==Return value==
 
==Return value==
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==Detailed description==
 
==Detailed description==
''<span style="color:red;">No additional information</span>''
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This call is the equivalent of calling both the [[API Panel.Position.Camera.SetEye|SetEye]] and [[API Panel.Position.Camera.SetTarget|SetTarget]] calls.
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The ''Eye'' is explicitly defined, and the target is calculated as ''FocalRange'' world-space units along the Z axis of the ''Eye'' position.
  
  
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* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetView(eye, focalrange, false)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">::Panel.Position.Camera.SetView(eye, focalrange, false)</pre>
  
''<span style="color:red;">No additional information</span>''
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''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Sets the eye and target focal point of the camera

Class hierarchy

Panel

Position
Camera
SetView

Parameters

HANDLE Eye

The position of the eye to set the camera to

FLOAT FocalRange

The distance the target will be from the eye

BOOL Animate

True to animate movement from the current position


Return value

This call does not return a value


Detailed description

This call is the equivalent of calling both the SetEye and SetTarget calls.


The Eye is explicitly defined, and the target is calculated as FocalRange world-space units along the Z axis of the Eye position.


Examples

Calling in a calculation

  • Add to a calculation icon:
    ::Panel.Position.Camera.SetView(eye, focalrange, false)

No additional examples