Gameduino Display

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mnf
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Gameduino Display

Post by mnf »

Just had a play with a Gameduino3 board https://excamera.com/sphinx/gameduino3/- this adds a very nice touchscreen display with some very cool features to an Arduino (or an Arduino alike (ie something with Arduino headers) the code also has raspberry pi support.

This adds memory and a powerful graphics processor and display memory - with (for example) sprites, widgets, bitmaps (sd onboard) etc...

Looks very like a 4D display - which has been mentioned in forums (but not for a long time) - but at a lower price.

Anyone any thoughts on a component for this (supporting all the features looks daunting!) but it should be fairly straightforward to get some of the basics up and running (the code is open source - and looks okay)

Martin

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Re: Gameduino Display

Post by Benj »

Hi Martin,

Ooh thanks for letting us know, looks nice. I'll have a look for you.

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Re: Gameduino Display

Post by medelec35 »

The Ft81x range is a great controller to work with.
Using Flowcode I created a heating controller using FT810 for a 7in touch screen.
Lots of credit to Ben of course. :)
The touch function is so much easier than other type of controllers.
Reason is each graphic whether a shape or an image you can assign a tag number.
That the shape or image is touched then tag number can be detected.
The camera does not do attached images justice as the hardware scree is crisp and bright.
This are only some of the screens.
There are a fair few more.
Heating Controller FT810.jpg
Heating Controller FT810.jpg (134.99 KiB) Viewed 5662 times
FTDI also have software that will display the coordinates for the images, text etc.
Takes the guess work out.
Martin

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Re: Gameduino Display

Post by chad »

That's pretty cool, I might have to get one to play with!

Chad

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Re: Gameduino Display

Post by mnf »

I'm impressed with the display - an Arduino running a display with a rotating cube with video on each face is impressive - even if it's cheating a bit and the Arduino isn't really doing the heavy lifting...

The Gameduino uses the FT815 - so Martin's code might be just what we need to give us a kickstart??

Martin

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Re: Gameduino Display

Post by medelec35 »

Hi Martin,
I have sent Ben the component source code.
Not sure if the line function works or not as not required it in my heating controller. Clock, button, bitmaps. background and foreground colours, shapes, calibration, brightness settings, tag and x y touch all work fine.
Plus all the calibration data is stored in EEPROM so not lost when power is removed.
The microcontroller I used is 18F27K40 so that should be the minimum spec.
Martin

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Re: Gameduino Display

Post by Alkaline »

impressive!!!

Hi Martin

I read your post about the project and it's really nice.
I would like to try to use the chip in question on the current display I have which is capable of being driven in 18 bit RGB mode.
the display is 2.8 inches with ili9341 chip and 320 * 240 resolution so theoretically it can be driven by the ft810 chip.
I started downloading the documentation and some programs.
Do you have any suggestions as a starting point?

Kind Regards

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